[5] While preparing this essay version for _Enculturation_, I was also
engaged in reading the *resesarch list on MediaMOO. Between November 1996 and
January 1997, a number of MediaMOO registrants, including some of the
principals in the events examined above, engaged in a heated debate about
"ethical standards" for online research. While I am forbidden from citing
from the list due to wizardly fiat out of concern for many of the issues
raised in the debate, much of the discussion dealt with a recent doctoral
dissertation defended at Northwestern University (criticized yet unread by
several of the participants) and the questions that this (and other) forms of
research about online activities raise regarding scholarly ethics. One
ironic aspect of this debate became evident when the "real-life" registrant
of SamIAm intervened on the list as a Guest regirstrant. The result of his
pointed challenges to some of the commonplaces and posturings emerging from
some discussants' remarks -- on ethical standards, let us recall -- was to
ban Guests from further access to the discussion lists. This online debate
resulted in a symposium on ethics (marking MediaMOO's fourth birthday),
easily and publically accessible at: http://www.media.mit.edu/~asb/MediaMOO/
ethics-symposium.html.
Works Cited
Benedikt, Michael. "Introduction." Cyberspace: First Steps.
Ed. Michael Benedikt. Cambridge: MIT Press, 1992. 1-25.
Bruckman, Amy. "Finding One's Own in Cyberspace." Technology
Review (January):
http://www.mit.edu/afs/athena/org/t/techreview/www/past-archive.html. 1996.
- - - . "Gender Swapping on the Internet." Proceedings
of INET. ftp from media.mit.edu/pub/MediaMOO/papers/gender-swapping. 1993.
Bruckman, Amy, and Mitchell Resnick. "Virtual Professional
Community: Results from the MediaMOO Project." ftp from
media.mit.edu pub/asb/papers/MediaMOO-3cyberconf. 1993.
Bunt, Katherine. "Perspectives on the Toxic Event at PennMOO:
Social Norms or Socially Propagated Truth." Formerly located at http://ccat.sas.upenn.edu/!bkat/games/fnlcyb.txt.
1996.
Cherny, Lynn. "'Objectifying' the Body in the Discourse of an
Object-Oriented MUD." Works and Days 25-26 (1995): 151-172.
http://www.iup.ed
u/en/workdays/
CHERNY.html.
Curtis, Pavel. "Mudding: Social Phenomena in Text-Based
Virtual Realities." Proceedings of DIAC '92. ftp from
parcftp.xerox.com pub/MOO/papers/DIAC92. 1992.
Curtis, Pavel, and David Nichols. "MUDs Grow Up: Social
Virtual Reality in the Real World." ftp from
parcftp.xerox.com/pub/MOO/papers/MUDsGrowUp. 1993.
DeLoughry, Thomas J. "Researcher Who Studied On-Line Porn Gets
Invitation from Congress, Criticism from Scholars." The Chronicle
of Higher Education (July 21, 1995): A19.
Dibbell, Julian. "A Rape in Cyberspace." The Village Voice
(December 21, 1993): 36-42. Rpt. in Flame Wars. The Discourse of
Cyberculture. Ed. Mark Dery. Durham: Duke University Press,
1994. 237-261. Also available online:
http://vesta.physics.ucla.edu/~smolin/lambda/laws_and_history/Villa
geVoic
.txt .
DIAC '94. "Democracy in Cyberspace." Amy Bruckman, Pavel Curtis,
Nancy Deuel, Mitchell Resnick. Video.
Elmer-Dewitt, Philip. "Fire Storm on the Computer Nets." Time
(July 24, 1995): 57.
- - - . "On a Screen Near You: Cyberporn." Time (July 3, 1995): 38-45.
Godwin, Mike. "Artist or Criminal?" Internet World 6.9
(September 1995):96-100.
- - - . "Philip's Folly." Internet World 6.10 (October, 1995): 102-104.
- - - . "The Wrong Spin." Internet World. 7.1 (January 1996): 86-87.
Humbert's LambdaMOO archive.
http://vesta.physics.ucla.edu/~smolin/lambda.
Marvin, Lee Ellen. "Spoof, Spam, Lurk, and Lag: the Aesthetics
of Text-Based Virtual Realities." Journal of Computer-Mediated
Communication 1.2 (1996):
http://shum.huji.ac.il/jcmc/vol1/issue2/vol1no2.html.
Nakamura, Lisa. "Race In/For Cyberspace: Identity Tourism and
Racial Passing on the Internet." Works and Days 25/26 (1995): 181-194.
http://www.iup.edu/en/workdays/Nakamura.html.
Penley, Constance, and Andrew Ross. "Introduction." Technoculture.
Eds. Penley and Ross. Minneapolis: U of Minnesota Press, 1991. viii-xvii.
Poster, Mark. "Cyberdemocracy: Internet and the Public
Sphere." http://www.hnet.uci.edu/mposter/writings/democ.html.1996.
Reid, Elizabeth. "Virtual Worlds: Culture and Imagination." Cybersociety: Computer-Mediated Communication and Community.
Ed. Steven G. Jones. Thousand Oaks, CA: Sage Publications, 1995. 164-183. Home site: http://www.ee.mu.oz.au/papers/emr/cv.html
Stivale, Charles J. "'Spam': Heteroglossia and Harassment in
Cyberspace." Readerly/Writerly Texts. 3.2 (1996): 79-93.
Appendix I
'help manners' (LambdaMOO, revised 1995: excerpts; complete text
available at: http://vesta.physics.ucla.edu/~smolin/lambda/laws_and_history/help_m
anners
)
LambdaMOO, like other MUDs, is a social community; it is populated
by real people interacting through the computer network. Like
Members of other communities, the inhabitants of LambdaMOO have
certain expectations about the behavior of visitors. This article
lays out a system of rules of courteous behavior, or "manners",
which has been agreed upon by popular vote.
First of all, any action that threatens the functional integrity
of the MOO, or might cause legal trouble for the MOO's supporters,
will get the player responsible thrown off by the wizards. If you
find a loophole or bug in the core, report it to a wizard without
attempting to take advantage of it. ... [3 PARAGRAPHS ON LOOPHOLES]
Beyond that, there are two basic principles of friendly MOOing:
let the MOO function and don't abuse players.
==== LET THE MOO FUNCTION ====
Besides not trying to hack or break things, this means not
hogging resources by taking up more memory or processing time than
necessary. [3 PARAGRAPHS ON RESOURCES]
==== DON'T ABUSE OTHER PLAYERS ====
The MOO is a fun place to socialize, program, and play as long
as people are polite to each other. Rudeness and harassment make
LambdaMOO less pleasant for everyone. Do not harass or abuse other
players, using any tactic including:
* Spamming (filling their screen with unwanted text)
* Teleporting them or their objects without consent
* Emoted violence or obscenities
* Shouting (sending a message to all connect players) [SHOUTING
explained] ...
* Spoofing (causing messages to appear not attributed to your
character) ...
* Spying - Don't create or use spying devices [INCLUDING
'SILENT', I.E. UNANNOUNCED, 'TELEPORTATION', I.E. MOVEMENT,
INTO ROOMS] ...
* Sexual harassment (particularly involving unsolicited acts
which simulate rape against unwilling participants) - Such behavior
is not tolerated by the LambdaMOO community. A single incidence
of such an act may, as a consequence of due process, result in
permanent expulsion from LambdaMOO.
In general, respect other players' privacy and their right to
control their own objects, including the right to decide who may
enter or remain in their rooms.
Also respect other players' sensibilities. MOO inhabitants and
visitors come from a wide range of cultural backgrounds both in the
U.S. and abroad, and have varying ideas of what constitutes
offensive speech or descriptions. Please keep text that other
players can casually run across as free of potentially offensive
material as you can. If you want to build objects of areas that are
likely to offend some segment of the community, please give
sufficient warning to casual explorers so that they can choose to
avoid those objects or areas.
==== SELF-DEFENSE ====
Avoid revenge! If someone is bothering you, you have several
options. The appropriate first step is usually to ask them to stop.
If this fails, and avoiding the person in insufficient, useful verbs
include @gag, @refuse, and @eject. ...
Note these following rules established by passage of
*b:Patch-Arbitration -Loopholes (#4223): [passed April 1995]
* All characters are bound by some system of justice which has
been voted by the people. Characters are free to suggest that this
is not so, but such suggestions will [be] regarded as "mere speech"
and will carry no force of law. In particular, Arbitrators will not
consider such claims of exemption to be material. Characters who
wish not to be subject to the lawfully created rules of this MOO
are, like anyone else, free to request that their accounts be turned
off.
* No character may in any way exploit the use of multiple
characters to beat the system. For example, if a character is newted
for punitive reasons, all characters controlled by that typist will be
newted AND if that typist shows up controlling a guest during that
period, he is still not welcome.
If you have a serious problem with another player, you may wish
to consider invoking arbitration, in which some player decides the
dispute. Since arbitration is some trouble and is binding on both
parties, make sure you really want it before invoking it. See "help
arbitration" for details.
Appendix II
Chronology of Cyber-democratic Processes at LambdaMOO & MediaMOO
*LambdaMOO MediaMOO
Pre-1993: Ad hoc adjudication by wizards - - - -
Dec 1992: "LambdaMOO Takes A New Direction": - - - -
Intervention by wizards only on technical,
not social, matters
Spring 1993:
"A Rape in Cyberspace", the Mr.Bungle MediaMOO online: Auto-
affair, "resolved" by an ad hoc wizard cratic direction by site
intervention; discussions begin re "janitor"/administrator
dispute/arbitration process
Summer/Fall 1993:
Dispute/Arbitration & Petition/ Site admission policy
Ballot processes defined and activated questioned; October
"town meeting" leads to
establishing an elected
advisory Council
Dec 1993- J. Dibbell Village Voice article; Council continues work/
Jan 1994: Dr_Jest disputed decisions by consensus
Winter-Spring 1994:
Diverse ballot issues raise governance Council continues
1994: and conduct issues, including "*ballot:
Antirape", that fails passage; disputes
(particularly against Sunny) take on
*ad hominem/feminam tenor
Spring-Summer 1994:
Dispute: Gru.vs.SamIAm: due to alleged Council concurs on sus-
delicacy of charges, dispute procedures pending SamIAm for
superseded; SamIAm "newted" (suspended) for charges imported from
6 months, while "real" typist required to LambdaMOO
cease MOO activities due to allegations
Summer 1994:
Sunny (and others) question the SamIAm MOO citizens/Council
procedures, in particular, and the dispute/ members question SamIAm
arbitration process, more generally suspension, as well as
efficacy of Council.
Council disbands,
Fall 1994:
Continued questioning of dispute/arbitra- MediaMOO governance
tion process returns to autocratic
direction by "janitors"
Winter 1995:
Return of SamIAm (under new character name),
guerilla subversion of dispute process, re-
definition of 'help manners'
1995: Attempts to define "Bill of Rights" and MOO
Constitution as well as a new "Justice" process:
except for revision of loopholes in "help manners,"
all ballots fail, both for lack of general political
interest and for lack of clarity in different ballots'
implications for restriction of freedom and/or
expression.
<1996> Continuned debate on the validity of the
original "New Direction" policy; in May, the
wizards declare "Another Direction" (see below)
Appendix III
The Lambda Takes Another Direction text is also available on HumbertHumbert's LambdaMOO site at: http://vesta.physics.ucla.edu/~smolin/lambda/laws_and_histor
> >y/anotherdirection
Date: Thu May 16 11:00:54 1996 PDT
From: Haakon (#2)
To: *News (#123)
Subject: LambdaMOO Takes Another Direction
On December 9, 1992, Haakon posted 'LambdaMOO Takes A New
Direction'
(LTAND). Its intent was to relieve the wizards of the responsibility for
making social decisions, and to shift that burden onto the players
themselves. It indicated that the wizards would thenceforth refrain
from making social decisions, and serve the MOO only as technicians.
Over the course of the past three and a half years, it has become
obvious that this was an impossible ideal: The line between 'technical'
and 'social' is not a clear one, and never can be. The harassment that
ensues each time we fail to achieve the impossible is more than we are
now willing to bear.
So, we now acknowledge and accept that we have unavoidably made
some
social decisions over the past three years, and inform you that we hold
ourselves free to do so henceforth.
1. We Are Reintroducing Wizardly Fiat
=====================================
In particular, we henceforth explicitly reserve the right to make
decisions that will unquestionably have social impact. We also now
acknowledge that any technical decision may have social implications; we
will no longer attempt to justify every action we take.
Players will still have a voice, however. Your input is essential. We
will keep our existing institutions for now, with the modifications
described below, but we encourage you to develop ideas for replacing
these institutions (as will be described in section 2).
a. Petitions
------------
The petition system will remain in its current form, with the following
change:
In cases where difficulties arise that were unanticipated by the
vetting process, we reserve the right to re-interpret and/or
explicitly veto any clause of any passed ballot.
We will continue to vet petitions, in order to minimize the use of
ballot veto, and we will continue to do so in terms of the existing
vetting criteria in most cases. However, we will not rule out the
possibilities of vetting being denied for other reasons, or of the
vetting criteria being revised by fiat.
b. Arbitration
--------------
We explicitly reserve
(*) the right to veto any Arbitrator decision, particularly one that
significantly impairs the ability of the wizards to do their jobs.
(*) the right to veto any Arbitration Change Proposal that is clearly
not a "minor change" in the spirit of *Ballot:Arbitration (#50392)
or that significantly impairs the ability of the wizards to do
their jobs.
These may be temporary measures, as we hope to facilitate revision or
replacement of Arbitration so that it may more adequately meet the needs
of the community.
c. Wizardly Actions with Social Implications
--------------------------------------------
The wizards will no longer refrain from taking actions that may have
social implications. In three and a half years, no adequate mechanism
has been found that prevents disruptive players from creating an
intolerably hostile working environment for the wizards. The LTAND
ideal that we might somehow limit ourselves solely to technical
decisions has proven to be untenable.
2. Alternatives to Wizards Making Social Decisions
==================================================
We encourage you, the players, to devise new mechanisms that will help
minimize the need for the wizards to make unilateral social decisions.
Several mechanisms, most notably the Arbitration system, seem less than
ideal for the purpose, yet are too deeply entrenched to be changed with
the petition system. We would like to try new mechanisms and to enable
more radical changes than the current petition system will allow. We
would like the players to propose ideas for major new institutions, and
ways to select among the proposals. We hope this will introduce a new
dynamism to LambdaMOO that will allow us to find better solutions to
some of our more fundamental problems.
Similarly, we hope to facilitate an overhaul of the current petition and
ballot system if the players want it.
Do keep in mind, though, that we cannot keep LambdaMOO running
without
the wizards Haakon has selected. "Cyberspace" and "new social reality"
rhetoric aside, so long as the MOO is located on a single RL machine at
a single RL site subject to RL laws and liabilities, there will be those
deemed responsible for the use of that hardware. Part of the need for
administrators is also inherent in the LambdaMOO security model and the
organization of LambdaCore, while some of this need is a consequence of
various quirks of LambdaMOO society (e.g., the correspondence between RL
identities and MOO identities needing to remain secret and yet the need
for someone to maintain it). While we might consider ways to
decentralize some of these tasks, the fact remains that we simply can't
decentralize everything. We are still open to your suggestions for ways
to decentralize what we can.
Suggestions such as:
(*) persons not well trusted by Haakon might be granted wizard bits as
a result of popular election, or
(*) we might set up a "wizard machine" to run arbitrary wizardly code
with NO human intervention at all
are not acceptable, however. There may be site administrators
somewhere
who will accept the risks involved in implementing these ideas, but we
will not.
3. Rejection of the New Direction?
==================================
We realize that not everyone will agree that this is the best new
direction LambdaMOO might take. We don't doubt that some of the
polemics among you will be able to come up with a different slant, e.g.
(just to save you some trouble)
wizardly blackmail
military coup
martial law
nuclear terrorism
Some of you may find the new direction so disagreeable that you will
consider ways to force an end to the new direction or ways to make the
wizards' lives miserable because of it. Instead of making the use of
civil disobedience or wizard harassment be the necessary means for
shutting down LambdaMOO, we will accept a *simple majority* decision of
the following form:
Any eligible voter may author a "shutdown" petition. This will be a
pre-vetted petition with a specific, fixed wording. Should the
petition reach ballot stage (by acquiring the usual signature
threshold), a vote will be held to decide whether LambdaMOO should be
shut down. If the number of YES (we should shut down) votes equals or
exceeds the number of NO (we should not shut down) votes received,
LambdaMOO will be shut down after an 8-week grace period. (Note, only
one "shutdown" petition may be active at a time.)
Shutdown petitions will be implemented at the earliest opportunity.
4. The New Direction
====================
We hope that LambdaMOO will become a more dynamic and enjoyable
place
for the wizards and the players. We do not want to discourage lively
debate or to deprive players of a voice, and we encourage all of you to
develop new ideas, mechanisms, and social policies, so as to minimize
the need for direct wizardly social intervention as much as possible.
-The Wizards of LambdaMOO